The timers that decide the round

Bomb Defuse is about completing or preventing the objective. The official help gives the following timings; these are game rules from the checked client, not estimates from recorded play.

Action or phaseTime / cost
Round timer1:55
Preparation period5 seconds
Planting3.2 seconds
Planted-bomb countdown40 seconds
Defusing without a kit10 seconds
Defusing with a kit5 seconds
Defuse kit$400

How to plant the bomb

One player on the attacking side starts the round with the bomb. Carry it to bombsite A or B. Stand still within the site and hold E for 3.2 seconds. Alternatively, the official instructions say to select the bomb with 5 and hold Mouse 1.

If the carrier dies, the bomb drops onto the floor. Walk over it to pick it up. To pass it intentionally, hold the bomb and press G. A teammate can then recover it. If E does not begin a plant, check that you have the bomb and are inside the site before changing controls.

How to defuse

Approach the planted bomb, look at it from close range and hold E. A full defuse takes 10 seconds without a kit and 5 seconds with one. The kit costs $400 in the buy menu; the official help also says a dropped kit can be picked up. The 2026-11-11 official About changes that purchase picture for casual play: it says casual defenders receive a free kit, while Ranked players must buy armour and the kit. Treat the $400 figure as dated. The equipment and grenades guide lists the kit with the other checked utility prices, and the economy overview explains which balance pays for it.

A useful practical habit is to account for the time needed to reach the bomb, position yourself and complete the full interaction. The defuse duration is only part of that sequence. Do not treat the final five or ten seconds as a safe arrival target.

Work backward from the 40-second explosion

Once the bomb is planted, defenders have a 40-second countdown. A full defuse needs 10 uninterrupted seconds without a kit or 5 with one. If less time remains than the required interaction, starting a new defuse cannot finish before the explosion; reaching the bomb and beginning the interaction also take time.

For example, with 15 seconds left, a defender without a kit has at most 5 seconds to reach the bomb, get into position and start holding E. A defender with a kit has at most 10 seconds for those same steps. These are arithmetic limits, not safe arrival targets: leave margin for movement and any interrupted attempt.

What changes after the plant

Before planting, defenders can win by eliminating all attackers or letting the round clock run out. After the bomb is planted, eliminating the attackers alone does not satisfy the listed defensive win condition: the bomb still needs to be defused.

Attackers can win by eliminating the defenders or letting the planted bomb explode. Our tactical suggestion is to defend the objective after planting instead of chasing distant fights. A position that lets you respond to the bomb is usually more relevant than an extra elimination elsewhere. The right position depends on the actual map and remaining players; this guide does not invent named callouts. Use the Oasis and Dune landmark drills if you are still learning to recognize where you are.

Frequently asked questions

What key plants and defuses the bomb?

Hold E while the relevant interaction is valid. Planting takes 3.2 seconds; defusing takes 10 seconds, or 5 with a kit.

Where can I buy a defuse kit?

The earlier official help lists a $400 defuse kit in the buy menu. The 2026-11-11 official About says casual defenders now receive it free, while Ranked players must buy armour and the kit. Buying is available in your team’s spawn area during the first 44 seconds of a Bomb Defuse round.

Sources & verification

Checked on . The game is in early access; menu labels and availability can change.

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