The armory / 34 weapons

Find a weapon that fits your buy.

Filter by class, team and gun budget, then compare two weapons. Images are real default models from the official game’s 3D inspector.

Checked 2026-09-28 · v0.21 Early Access · Gun prices in Bomb Defuse $.

Sources & stat limits

Names, teams and prices checked in the official game’s Loadout; other values read from its running client configuration. Prices use round money ($), not account coins (C). The budget filter counts the gun only.

Base damage is before hit-location, armor and distance effects. Shotgun damage is per pellet. RPM and reload times describe configured values, not a measured time to kill or a guarantee of animation duration. How to read these stats ↓

34 of 34 weapons

0 / 2 selected · Choose Compare on a weapon below.

RiflesCT
FAMAS default model in the official game’s 3D inspector

FAMAS

$1,950

25 rounds loaded · 90 reserve

At $1,950, this CT rifle costs less than either M4. Its 25-round magazine sits between the M4A1-S and M4A4.

Weapon stats
Base damage
30
Rate (config)
667 RPM
Magazine
25 rounds
Reserve
90 rounds
Reload (config)
3.3 s / magazine
RiflesCT
M4A1-S default model in the official game’s 3D inspector

M4A1-S

$2,900

20 rounds loaded · 80 reserve

Shares the M4A4’s price but carries 20 rounds instead of 30. Compare magazine size and firing rate before choosing a slot.

Weapon stats
Base damage
38
Rate (config)
600 RPM
Magazine
20 rounds
Reserve
80 rounds
Reload (config)
3.07 s / magazine
RiflesCT
M4A4 default model in the official game’s 3D inspector

M4A4

$2,900

30 rounds loaded · 90 reserve

The 30-round alternative to the M4A1-S at the same price, with a higher configured firing rate and lower base damage.

Weapon stats
Base damage
33
Rate (config)
667 RPM
Magazine
30 rounds
Reserve
90 rounds
Reload (config)
3.07 s / magazine
Sniper riflesCT / T
SSG 08 default model in the official game’s 3D inspector

SSG 08

$1,700

10 rounds loaded · 90 reserve

The lowest-priced sniper here at $1,700. Its 10-round magazine is twice the AWP’s, but base damage is lower.

Weapon stats
Base damage
88
Rate (config)
48 RPM
Magazine
10 rounds
Reserve
90 rounds
Reload (config)
3.7 s / magazine
RiflesCT
AUG default model in the official game’s 3D inspector

AUG

$3,300

30 rounds loaded · 90 reserve

A $3,300 CT rifle with 30 rounds. Its reload configuration is longer than either M4’s, so plan cover before reloading.

Weapon stats
Base damage
28
Rate (config)
600 RPM
Magazine
30 rounds
Reserve
90 rounds
Reload (config)
3.77 s / magazine
Sniper riflesCT / T
AWP default model in the official game’s 3D inspector

AWP

$4,750

5 rounds loaded · 30 reserve

Costs $4,750 and carries five rounds. The slow configured firing rate makes a missed shot more costly in time.

Weapon stats
Base damage
115
Rate (config)
41 RPM
Magazine
5 rounds
Reserve
30 rounds
Reload (config)
3.67 s / magazine
Sniper riflesCT
SCAR-20 default model in the official game’s 3D inspector

SCAR-20

$5,000

20 rounds loaded · 90 reserve

A CT sniper with 20 rounds and a 240 RPM configuration. It costs $5,000, leaving less room for the rest of your purchase.

Weapon stats
Base damage
80
Rate (config)
240 RPM
Magazine
20 rounds
Reserve
90 rounds
Reload (config)
3.07 s / magazine
RiflesT
Galil AR default model in the official game’s 3D inspector

Galil AR

$1,800

35 rounds loaded · 90 reserve

The $1,800 T rifle has 35 rounds, five more than the AK-47. It is an option when the AK would consume too much of your budget.

Weapon stats
Base damage
30
Rate (config)
667 RPM
Magazine
35 rounds
Reserve
90 rounds
Reload (config)
3.03 s / magazine
RiflesT
AK-47 default model in the official game’s 3D inspector

AK-47

$2,700

30 rounds loaded · 90 reserve

A $2,700 T rifle with 30 rounds. Its configured reload is shorter than the Galil’s; allow money for equipment as well.

Weapon stats
Base damage
36
Rate (config)
600 RPM
Magazine
30 rounds
Reserve
90 rounds
Reload (config)
2.47 s / magazine
RiflesT
SG 553 default model in the official game’s 3D inspector

SG 553

$3,000

30 rounds loaded · 90 reserve

Costs $300 more than the AK-47, with the same magazine capacity and a lower configured firing rate.

Weapon stats
Base damage
30
Rate (config)
545 RPM
Magazine
30 rounds
Reserve
90 rounds
Reload (config)
2.77 s / magazine
Sniper riflesT
G3SG1 default model in the official game’s 3D inspector

G3SG1

$5,000

20 rounds loaded · 90 reserve

The T-side $5,000 sniper has 20 rounds. Its 4.67-second reload configuration calls for a longer break behind cover.

Weapon stats
Base damage
80
Rate (config)
240 RPM
Magazine
20 rounds
Reserve
90 rounds
Reload (config)
4.67 s / magazine
PistolsCT / T
Dual Berettas default model in the official game’s 3D inspector

Dual Berettas

$300

30 rounds loaded · 120 reserve

A $300 pistol choice with 30 rounds. The large magazine comes with a longer reload configuration than the P250.

Weapon stats
Base damage
38
Rate (config)
500 RPM
Magazine
30 rounds
Reserve
120 rounds
Reload (config)
3.77 s / magazine
PistolsCT / T
P250 default model in the official game’s 3D inspector

P250

$300

13 rounds loaded · 26 reserve

At $300, this pistol carries 13 rounds and 26 in reserve. Compare that reserve with the larger Dual Berettas pool.

Weapon stats
Base damage
38
Rate (config)
400 RPM
Magazine
13 rounds
Reserve
26 rounds
Reload (config)
2.27 s / magazine
PistolsCT
Five-SeveN default model in the official game’s 3D inspector

Five-SeveN

$500

20 rounds loaded · 100 reserve

A CT-only $500 pistol with 20 rounds and 100 in reserve. It offers more magazine capacity than the P250.

Weapon stats
Base damage
32
Rate (config)
400 RPM
Magazine
20 rounds
Reserve
100 rounds
Reload (config)
2.27 s / magazine
PistolsCT / T
Desert Eagle default model in the official game’s 3D inspector

Desert Eagle

$700

7 rounds loaded · 35 reserve

A seven-round pistol costing $700. Its smaller magazine and lower configured firing rate reward careful ammunition management.

Weapon stats
Base damage
53
Rate (config)
267 RPM
Magazine
7 rounds
Reserve
35 rounds
Reload (config)
2.2 s / magazine
PistolsCT / T
CZ75-Auto default model in the official game’s 3D inspector

CZ75-Auto

$500

12 rounds loaded · 12 reserve

A $500 automatic pistol with only 12 rounds in reserve. A full reload uses the entire starting reserve shown in the configuration.

Weapon stats
Base damage
31
Rate (config)
600 RPM
Magazine
12 rounds
Reserve
12 rounds
Reload (config)
2.73 s / magazine
PistolsCT / T
R8 Revolver default model in the official game’s 3D inspector

R8 Revolver

$600

8 rounds loaded · 8 reserve

This $600 revolver has eight rounds and eight in reserve. Its low configured firing rate differs sharply from the automatic CZ75.

Weapon stats
Base damage
86
Rate (config)
120 RPM
Magazine
8 rounds
Reserve
8 rounds
Reload (config)
2.27 s / magazine
ShotgunsCT / T
Nova default model in the official game’s 3D inspector

Nova

$1,050

8 rounds loaded · 32 reserve

The $1,050 shotgun fires nine pellets per shot. It reloads shell by shell, so the listed time is per shell, not a full refill.

Weapon stats
Base damage
26 / pellet × 9
Rate (config)
68 RPM
Magazine
8 rounds
Reserve
32 rounds
Reload (config)
0.47 s / shell
ShotgunsCT / T
XM1014 default model in the official game’s 3D inspector

XM1014

$2,000

7 rounds loaded · 32 reserve

A seven-shell shotgun with six pellets per shot. Its configured firing rate exceeds the Nova’s; reload timing is per shell.

Weapon stats
Base damage
20 / pellet × 6
Rate (config)
171 RPM
Magazine
7 rounds
Reserve
32 rounds
Reload (config)
0.6 s / shell
SMGsCT / T
MP5-SD default model in the official game’s 3D inspector

MP5-SD

$1,400

30 rounds loaded · 120 reserve

A $1,400 SMG with 30 rounds and 120 in reserve. It shares those figures with the MP7 but has different base damage and reload values.

Weapon stats
Base damage
28
Rate (config)
750 RPM
Magazine
30 rounds
Reserve
120 rounds
Reload (config)
2.97 s / magazine
SMGsCT / T
P90 default model in the official game’s 3D inspector

P90

$2,350

50 rounds loaded · 100 reserve

A 50-round SMG costing $2,350. Compare the larger magazine with cheaper SMGs before spending the extra round money.

Weapon stats
Base damage
26
Rate (config)
857 RPM
Magazine
50 rounds
Reserve
100 rounds
Reload (config)
3.37 s / magazine
SMGsCT
MP9 default model in the official game’s 3D inspector

MP9

$1,250

30 rounds loaded · 120 reserve

The CT-only $1,250 SMG carries 30 rounds. Its 857 RPM configuration matches the P90’s at a lower purchase price.

Weapon stats
Base damage
26
Rate (config)
857 RPM
Magazine
30 rounds
Reserve
120 rounds
Reload (config)
2.13 s / magazine
SMGsCT / T
PP-Bizon default model in the official game’s 3D inspector

PP-Bizon

$1,300

64 rounds loaded · 120 reserve

A $1,300 SMG with 64 rounds in one magazine. It carries more rounds than the P90 but has a lower configured firing rate.

Weapon stats
Base damage
27
Rate (config)
750 RPM
Magazine
64 rounds
Reserve
120 rounds
Reload (config)
2.43 s / magazine
Machine gunsCT / T
M249 default model in the official game’s 3D inspector

M249

$5,200

100 rounds loaded · 200 reserve

The most expensive gun listed at $5,200, with 100 rounds. Its 5.7-second reload configuration requires a substantial pause.

Weapon stats
Base damage
32
Rate (config)
750 RPM
Magazine
100 rounds
Reserve
200 rounds
Reload (config)
5.7 s / magazine
ShotgunsCT
MAG-7 default model in the official game’s 3D inspector

MAG-7

$1,300

5 rounds loaded · 32 reserve

The CT-only shotgun carries five shells and fires eight pellets per shot. Its magazine reload differs from the shell-by-shell Nova.

Weapon stats
Base damage
30 / pellet × 8
Rate (config)
71 RPM
Magazine
5 rounds
Reserve
32 rounds
Reload (config)
2.5 s / magazine
SMGsCT / T
MP7 default model in the official game’s 3D inspector

MP7

$1,400

30 rounds loaded · 120 reserve

A $1,400 SMG with 30 rounds. Compare its 30 base damage and 3.17-second reload configuration with the same-priced MP5-SD.

Weapon stats
Base damage
30
Rate (config)
750 RPM
Magazine
30 rounds
Reserve
120 rounds
Reload (config)
3.17 s / magazine
Machine gunsCT / T
Negev default model in the official game’s 3D inspector

Negev

$1,700

150 rounds loaded · 200 reserve

A $1,700 machine gun with 150 rounds. Magazine capacity is large, but its 5.7-second reload configuration is long.

Weapon stats
Base damage
35
Rate (config)
800 RPM
Magazine
150 rounds
Reserve
200 rounds
Reload (config)
5.7 s / magazine
SMGsCT / T
UMP-45 default model in the official game’s 3D inspector

UMP-45

$1,200

25 rounds loaded · 100 reserve

A $1,200 SMG with 25 rounds. Its magazine and configured firing rate are both lower than the MP7’s.

Weapon stats
Base damage
35
Rate (config)
667 RPM
Magazine
25 rounds
Reserve
100 rounds
Reload (config)
3.47 s / magazine
PistolsT
Tec-9 default model in the official game’s 3D inspector

Tec-9

$500

18 rounds loaded · 90 reserve

A T-only $500 pistol with 18 rounds and 90 in reserve. Its configuration lists semi-automatic fire, so trigger input still matters.

Weapon stats
Base damage
33
Rate (config)
500 RPM
Magazine
18 rounds
Reserve
90 rounds
Reload (config)
2.57 s / magazine
SMGsT
MAC-10 default model in the official game’s 3D inspector

MAC-10

$1,050

30 rounds loaded · 100 reserve

The T-only $1,050 SMG carries 30 rounds. It leaves more budget than the $1,400 MP7, with different damage and reload values.

Weapon stats
Base damage
29
Rate (config)
800 RPM
Magazine
30 rounds
Reserve
100 rounds
Reload (config)
2.57 s / magazine
ShotgunsT
Sawed-Off default model in the official game’s 3D inspector

Sawed-Off

$1,100

7 rounds loaded · 32 reserve

A T-only $1,100 shotgun with seven shells and eight pellets per shot. The listed reload time applies to each shell.

Weapon stats
Base damage
32 / pellet × 8
Rate (config)
71 RPM
Magazine
7 rounds
Reserve
32 rounds
Reload (config)
0.47 s / shell
PistolsCT
P2000 default model in the official game’s 3D inspector

P2000

$200

13 rounds loaded · 52 reserve · Starting pistol

A CT starting-pistol option with 13 rounds and 52 in reserve. That is one more loaded round and more reserve than the USP-S.

Weapon stats
Base damage
35
Rate (config)
353 RPM
Magazine
13 rounds
Reserve
52 rounds
Reload (config)
2.27 s / magazine
PistolsCT
USP-S default model in the official game’s 3D inspector

USP-S

$200

12 rounds loaded · 24 reserve · Starting pistol

A CT starting-pistol option with 12 rounds and 24 in reserve. Check ammunition more often than with the larger P2000 reserve.

Weapon stats
Base damage
35
Rate (config)
353 RPM
Magazine
12 rounds
Reserve
24 rounds
Reload (config)
2.2 s / magazine
PistolsT
Glock-18 default model in the official game’s 3D inspector

Glock-18

$200

20 rounds loaded · 120 reserve · Starting pistol

The T starting-pistol option has 20 rounds and 120 in reserve. Its $200 entry is the listed weapon price, not a charge to spawn.

Weapon stats
Base damage
30
Rate (config)
400 RPM
Magazine
20 rounds
Reserve
120 rounds
Reload (config)
2.27 s / magazine

Read the numbers before making the buy.

Team and price
CT and T are the teams whose Loadout pools include the weapon. You still need it in your selected Loadout to buy it. Prices are weapon-only Bomb Defuse amounts; reserve money separately for armor and utility. A starting pistol’s listed $200 price does not mean you pay to spawn with it.
Base damage and pellets
This is a damage input in the game configuration, not the health removed by every hit. Hit location, armor and range affect the result. A shotgun lists damage per pellet and pellet count separately; multiplying them does not predict a normal hit because all pellets may not connect.
Rate and ammunition
RPM means configured rounds per minute. It does not account for missed shots, recoil control or a player’s trigger timing. Magazine is loaded capacity; reserve is spare ammunition in the configuration, not extra rounds already in the gun.
Reload timing
Values are rounded to two decimal places. Nova, XM1014 and Sawed-Off load shell by shell, so their time is per shell. Other entries show the magazine reload value. These values are not stopwatch measurements of every empty-magazine animation.

Find the weapon you can actually buy

Use this reference to identify a weapon by its actual game image, then compare its price and available side. These 34 firearms come from the checked v0.21 client. A weapon being listed here does not put it into your current loadout: prepare the correct CT or T slots from the main menu before buying during a match.

Prices use round dollars, not the menu's C balance. In Bomb Defuse, press B in your team's spawn area during the first 44 seconds. The change-weapons guide explains how prepared choices and round purchases fit together.

Read the numbers without mistaking them for a test result

Base damage is the client's configured damage value, not a measured health loss for every hit. Hit location, armour and distance can change the outcome. Shotgun damage is per pellet; it is not a guaranteed total for the entire shot. Magazine capacity describes loaded ammunition, with reserve ammunition listed separately.

Configured fire rate and reload time help compare weapons, but they do not establish accuracy, a recoil pattern or time to kill. For shell-loading shotguns, a per-shell reload value should not be compared with another weapon's full-magazine reload. No damage ranking here is a claim that one gun wins every fight.

Choose a useful next comparison

For an affordable primary, open the rifle buying guide and compare choices available to your side. If your question is about a kit, armour or utility, use equipment and grenades. Keep one familiar weapon while learning a route, then compare alternatives under the same practice conditions.

Put the numbers to use

Sources & verification

Checked on . The game is in early access; menu labels and availability can change.

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