Find a weapon that fits your buy.
Filter by class, team and gun budget, then compare two weapons. Images are real default models from the official game’s 3D inspector.
Checked 2026-09-28 · v0.21 Early Access · Gun prices in Bomb Defuse $.
Sources & stat limits
Names, teams and prices checked in the official game’s Loadout; other values read from its running client configuration. Prices use round money ($), not account coins (C). The budget filter counts the gun only.
Base damage is before hit-location, armor and distance effects. Shotgun damage is per pellet. RPM and reload times describe configured values, not a measured time to kill or a guarantee of animation duration. How to read these stats ↓
34 of 34 weapons
0 / 2 selected · Choose Compare on a weapon below.

FAMAS
$1,95025 rounds loaded · 90 reserve
At $1,950, this CT rifle costs less than either M4. Its 25-round magazine sits between the M4A1-S and M4A4.
Weapon stats
- Base damage
- 30
- Rate (config)
- 667 RPM
- Magazine
- 25 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.3 s / magazine

M4A1-S
$2,90020 rounds loaded · 80 reserve
Shares the M4A4’s price but carries 20 rounds instead of 30. Compare magazine size and firing rate before choosing a slot.
Weapon stats
- Base damage
- 38
- Rate (config)
- 600 RPM
- Magazine
- 20 rounds
- Reserve
- 80 rounds
- Reload (config)
- 3.07 s / magazine

M4A4
$2,90030 rounds loaded · 90 reserve
The 30-round alternative to the M4A1-S at the same price, with a higher configured firing rate and lower base damage.
Weapon stats
- Base damage
- 33
- Rate (config)
- 667 RPM
- Magazine
- 30 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.07 s / magazine

SSG 08
$1,70010 rounds loaded · 90 reserve
The lowest-priced sniper here at $1,700. Its 10-round magazine is twice the AWP’s, but base damage is lower.
Weapon stats
- Base damage
- 88
- Rate (config)
- 48 RPM
- Magazine
- 10 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.7 s / magazine

AUG
$3,30030 rounds loaded · 90 reserve
A $3,300 CT rifle with 30 rounds. Its reload configuration is longer than either M4’s, so plan cover before reloading.
Weapon stats
- Base damage
- 28
- Rate (config)
- 600 RPM
- Magazine
- 30 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.77 s / magazine

AWP
$4,7505 rounds loaded · 30 reserve
Costs $4,750 and carries five rounds. The slow configured firing rate makes a missed shot more costly in time.
Weapon stats
- Base damage
- 115
- Rate (config)
- 41 RPM
- Magazine
- 5 rounds
- Reserve
- 30 rounds
- Reload (config)
- 3.67 s / magazine

SCAR-20
$5,00020 rounds loaded · 90 reserve
A CT sniper with 20 rounds and a 240 RPM configuration. It costs $5,000, leaving less room for the rest of your purchase.
Weapon stats
- Base damage
- 80
- Rate (config)
- 240 RPM
- Magazine
- 20 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.07 s / magazine

Galil AR
$1,80035 rounds loaded · 90 reserve
The $1,800 T rifle has 35 rounds, five more than the AK-47. It is an option when the AK would consume too much of your budget.
Weapon stats
- Base damage
- 30
- Rate (config)
- 667 RPM
- Magazine
- 35 rounds
- Reserve
- 90 rounds
- Reload (config)
- 3.03 s / magazine

AK-47
$2,70030 rounds loaded · 90 reserve
A $2,700 T rifle with 30 rounds. Its configured reload is shorter than the Galil’s; allow money for equipment as well.
Weapon stats
- Base damage
- 36
- Rate (config)
- 600 RPM
- Magazine
- 30 rounds
- Reserve
- 90 rounds
- Reload (config)
- 2.47 s / magazine

SG 553
$3,00030 rounds loaded · 90 reserve
Costs $300 more than the AK-47, with the same magazine capacity and a lower configured firing rate.
Weapon stats
- Base damage
- 30
- Rate (config)
- 545 RPM
- Magazine
- 30 rounds
- Reserve
- 90 rounds
- Reload (config)
- 2.77 s / magazine

G3SG1
$5,00020 rounds loaded · 90 reserve
The T-side $5,000 sniper has 20 rounds. Its 4.67-second reload configuration calls for a longer break behind cover.
Weapon stats
- Base damage
- 80
- Rate (config)
- 240 RPM
- Magazine
- 20 rounds
- Reserve
- 90 rounds
- Reload (config)
- 4.67 s / magazine

Dual Berettas
$30030 rounds loaded · 120 reserve
A $300 pistol choice with 30 rounds. The large magazine comes with a longer reload configuration than the P250.
Weapon stats
- Base damage
- 38
- Rate (config)
- 500 RPM
- Magazine
- 30 rounds
- Reserve
- 120 rounds
- Reload (config)
- 3.77 s / magazine

P250
$30013 rounds loaded · 26 reserve
At $300, this pistol carries 13 rounds and 26 in reserve. Compare that reserve with the larger Dual Berettas pool.
Weapon stats
- Base damage
- 38
- Rate (config)
- 400 RPM
- Magazine
- 13 rounds
- Reserve
- 26 rounds
- Reload (config)
- 2.27 s / magazine

Five-SeveN
$50020 rounds loaded · 100 reserve
A CT-only $500 pistol with 20 rounds and 100 in reserve. It offers more magazine capacity than the P250.
Weapon stats
- Base damage
- 32
- Rate (config)
- 400 RPM
- Magazine
- 20 rounds
- Reserve
- 100 rounds
- Reload (config)
- 2.27 s / magazine

Desert Eagle
$7007 rounds loaded · 35 reserve
A seven-round pistol costing $700. Its smaller magazine and lower configured firing rate reward careful ammunition management.
Weapon stats
- Base damage
- 53
- Rate (config)
- 267 RPM
- Magazine
- 7 rounds
- Reserve
- 35 rounds
- Reload (config)
- 2.2 s / magazine

CZ75-Auto
$50012 rounds loaded · 12 reserve
A $500 automatic pistol with only 12 rounds in reserve. A full reload uses the entire starting reserve shown in the configuration.
Weapon stats
- Base damage
- 31
- Rate (config)
- 600 RPM
- Magazine
- 12 rounds
- Reserve
- 12 rounds
- Reload (config)
- 2.73 s / magazine

R8 Revolver
$6008 rounds loaded · 8 reserve
This $600 revolver has eight rounds and eight in reserve. Its low configured firing rate differs sharply from the automatic CZ75.
Weapon stats
- Base damage
- 86
- Rate (config)
- 120 RPM
- Magazine
- 8 rounds
- Reserve
- 8 rounds
- Reload (config)
- 2.27 s / magazine

Nova
$1,0508 rounds loaded · 32 reserve
The $1,050 shotgun fires nine pellets per shot. It reloads shell by shell, so the listed time is per shell, not a full refill.
Weapon stats
- Base damage
- 26 / pellet × 9
- Rate (config)
- 68 RPM
- Magazine
- 8 rounds
- Reserve
- 32 rounds
- Reload (config)
- 0.47 s / shell

XM1014
$2,0007 rounds loaded · 32 reserve
A seven-shell shotgun with six pellets per shot. Its configured firing rate exceeds the Nova’s; reload timing is per shell.
Weapon stats
- Base damage
- 20 / pellet × 6
- Rate (config)
- 171 RPM
- Magazine
- 7 rounds
- Reserve
- 32 rounds
- Reload (config)
- 0.6 s / shell

MP5-SD
$1,40030 rounds loaded · 120 reserve
A $1,400 SMG with 30 rounds and 120 in reserve. It shares those figures with the MP7 but has different base damage and reload values.
Weapon stats
- Base damage
- 28
- Rate (config)
- 750 RPM
- Magazine
- 30 rounds
- Reserve
- 120 rounds
- Reload (config)
- 2.97 s / magazine

P90
$2,35050 rounds loaded · 100 reserve
A 50-round SMG costing $2,350. Compare the larger magazine with cheaper SMGs before spending the extra round money.
Weapon stats
- Base damage
- 26
- Rate (config)
- 857 RPM
- Magazine
- 50 rounds
- Reserve
- 100 rounds
- Reload (config)
- 3.37 s / magazine

MP9
$1,25030 rounds loaded · 120 reserve
The CT-only $1,250 SMG carries 30 rounds. Its 857 RPM configuration matches the P90’s at a lower purchase price.
Weapon stats
- Base damage
- 26
- Rate (config)
- 857 RPM
- Magazine
- 30 rounds
- Reserve
- 120 rounds
- Reload (config)
- 2.13 s / magazine

PP-Bizon
$1,30064 rounds loaded · 120 reserve
A $1,300 SMG with 64 rounds in one magazine. It carries more rounds than the P90 but has a lower configured firing rate.
Weapon stats
- Base damage
- 27
- Rate (config)
- 750 RPM
- Magazine
- 64 rounds
- Reserve
- 120 rounds
- Reload (config)
- 2.43 s / magazine

M249
$5,200100 rounds loaded · 200 reserve
The most expensive gun listed at $5,200, with 100 rounds. Its 5.7-second reload configuration requires a substantial pause.
Weapon stats
- Base damage
- 32
- Rate (config)
- 750 RPM
- Magazine
- 100 rounds
- Reserve
- 200 rounds
- Reload (config)
- 5.7 s / magazine

MAG-7
$1,3005 rounds loaded · 32 reserve
The CT-only shotgun carries five shells and fires eight pellets per shot. Its magazine reload differs from the shell-by-shell Nova.
Weapon stats
- Base damage
- 30 / pellet × 8
- Rate (config)
- 71 RPM
- Magazine
- 5 rounds
- Reserve
- 32 rounds
- Reload (config)
- 2.5 s / magazine

MP7
$1,40030 rounds loaded · 120 reserve
A $1,400 SMG with 30 rounds. Compare its 30 base damage and 3.17-second reload configuration with the same-priced MP5-SD.
Weapon stats
- Base damage
- 30
- Rate (config)
- 750 RPM
- Magazine
- 30 rounds
- Reserve
- 120 rounds
- Reload (config)
- 3.17 s / magazine

Negev
$1,700150 rounds loaded · 200 reserve
A $1,700 machine gun with 150 rounds. Magazine capacity is large, but its 5.7-second reload configuration is long.
Weapon stats
- Base damage
- 35
- Rate (config)
- 800 RPM
- Magazine
- 150 rounds
- Reserve
- 200 rounds
- Reload (config)
- 5.7 s / magazine

UMP-45
$1,20025 rounds loaded · 100 reserve
A $1,200 SMG with 25 rounds. Its magazine and configured firing rate are both lower than the MP7’s.
Weapon stats
- Base damage
- 35
- Rate (config)
- 667 RPM
- Magazine
- 25 rounds
- Reserve
- 100 rounds
- Reload (config)
- 3.47 s / magazine

Tec-9
$50018 rounds loaded · 90 reserve
A T-only $500 pistol with 18 rounds and 90 in reserve. Its configuration lists semi-automatic fire, so trigger input still matters.
Weapon stats
- Base damage
- 33
- Rate (config)
- 500 RPM
- Magazine
- 18 rounds
- Reserve
- 90 rounds
- Reload (config)
- 2.57 s / magazine

MAC-10
$1,05030 rounds loaded · 100 reserve
The T-only $1,050 SMG carries 30 rounds. It leaves more budget than the $1,400 MP7, with different damage and reload values.
Weapon stats
- Base damage
- 29
- Rate (config)
- 800 RPM
- Magazine
- 30 rounds
- Reserve
- 100 rounds
- Reload (config)
- 2.57 s / magazine

Sawed-Off
$1,1007 rounds loaded · 32 reserve
A T-only $1,100 shotgun with seven shells and eight pellets per shot. The listed reload time applies to each shell.
Weapon stats
- Base damage
- 32 / pellet × 8
- Rate (config)
- 71 RPM
- Magazine
- 7 rounds
- Reserve
- 32 rounds
- Reload (config)
- 0.47 s / shell

P2000
$20013 rounds loaded · 52 reserve · Starting pistol
A CT starting-pistol option with 13 rounds and 52 in reserve. That is one more loaded round and more reserve than the USP-S.
Weapon stats
- Base damage
- 35
- Rate (config)
- 353 RPM
- Magazine
- 13 rounds
- Reserve
- 52 rounds
- Reload (config)
- 2.27 s / magazine

USP-S
$20012 rounds loaded · 24 reserve · Starting pistol
A CT starting-pistol option with 12 rounds and 24 in reserve. Check ammunition more often than with the larger P2000 reserve.
Weapon stats
- Base damage
- 35
- Rate (config)
- 353 RPM
- Magazine
- 12 rounds
- Reserve
- 24 rounds
- Reload (config)
- 2.2 s / magazine

Glock-18
$20020 rounds loaded · 120 reserve · Starting pistol
The T starting-pistol option has 20 rounds and 120 in reserve. Its $200 entry is the listed weapon price, not a charge to spawn.
Weapon stats
- Base damage
- 30
- Rate (config)
- 400 RPM
- Magazine
- 20 rounds
- Reserve
- 120 rounds
- Reload (config)
- 2.27 s / magazine
Read the numbers before making the buy.
- Team and price
- CT and T are the teams whose Loadout pools include the weapon. You still need it in your selected Loadout to buy it. Prices are weapon-only Bomb Defuse amounts; reserve money separately for armor and utility. A starting pistol’s listed $200 price does not mean you pay to spawn with it.
- Base damage and pellets
- This is a damage input in the game configuration, not the health removed by every hit. Hit location, armor and range affect the result. A shotgun lists damage per pellet and pellet count separately; multiplying them does not predict a normal hit because all pellets may not connect.
- Rate and ammunition
- RPM means configured rounds per minute. It does not account for missed shots, recoil control or a player’s trigger timing. Magazine is loaded capacity; reserve is spare ammunition in the configuration, not extra rounds already in the gun.
- Reload timing
- Values are rounded to two decimal places. Nova, XM1014 and Sawed-Off load shell by shell, so their time is per shell. Other entries show the magazine reload value. These values are not stopwatch measurements of every empty-magazine animation.
Find the weapon you can actually buy
Use this reference to identify a weapon by its actual game image, then compare its price and available side. These 34 firearms come from the checked v0.21 client. A weapon being listed here does not put it into your current loadout: prepare the correct CT or T slots from the main menu before buying during a match.
Prices use round dollars, not the menu's C balance. In Bomb Defuse, press B in your team's spawn area during the first 44 seconds. The change-weapons guide explains how prepared choices and round purchases fit together.
Read the numbers without mistaking them for a test result
Base damage is the client's configured damage value, not a measured health loss for every hit. Hit location, armour and distance can change the outcome. Shotgun damage is per pellet; it is not a guaranteed total for the entire shot. Magazine capacity describes loaded ammunition, with reserve ammunition listed separately.
Configured fire rate and reload time help compare weapons, but they do not establish accuracy, a recoil pattern or time to kill. For shell-loading shotguns, a per-shell reload value should not be compared with another weapon's full-magazine reload. No damage ranking here is a claim that one gun wins every fight.
Choose a useful next comparison
For an affordable primary, open the rifle buying guide and compare choices available to your side. If your question is about a kit, armour or utility, use equipment and grenades. Keep one familiar weapon while learning a route, then compare alternatives under the same practice conditions.
Put the numbers to use
Rifle buying guide
Compare AK-47, M4A1-S, M4A4, Galil AR, FAMAS, AUG and SG 553 by team, price, magazine and base damage before planning a round buy.
Read guide WeaponsEquipment & grenades
Identify real Clutcher io utility items, compare verified prices, understand the defuse kit and distinguish configured parameters from tested effects.
Read guideSources & verification
Checked on . The game is in early access; menu labels and availability can change.